Kein Problem.
Gibt bisher nur wenige Infos (aus der Beta-Testphase, welche ja recht bald von der *Gamma-Testphase abgelöst wird, welche kurz nach der Kickstarter Kampange startet.
Interessant wäre da
What’s so different? Well, some things are the same. There’s still the requirement for an Obsession, and for Rage, Fear, and Noble Stimuli. But the Madness Meters are now called the Shock Gauge, and this becomes a far more central element of the character. Each Gauge has a pair of skills tied to it, and the value of them changes depending on your hardened notches in the Gauge. For example, the more hardened you are to Violence, the easier it is to beat someone up (high Struggle skill), but the harder it is to form meaningful and useful emotional contact with someone (low Connect skill). This means that the hardened notches in the five Gauges – Violence, Self, Isolation, Unnatural, and Helplessness, just like always – determine your values in ten core skills.
Und
There are a couple of new tricks in here, like coercion based on applying pressure to your target’s Shock Gauge.
So, you can torture someone by coercing their Violence Gauge, for example. Or by threatening to never speak to them again, coercing their Isolation Gauge.
*PS:
By backing this project at the $10 level or greater, you get early access to drafts of the three books in their raw, dangerous state. Look for links in your Kickstarter-associated email addresses not long after your pledge is submitted. With these documents also come access to the Gamma playtest of this edition, which means we want your feedback about the game before we seal the deal with the Invisible Clergy, AKA our talented production team.
PPS:
Ähnliches kennt man ja schon aus Nemesis (wo es jedoch erst Änderung der Werte gibt wenn man ein Meter Voll hat).
Oder aus "A Dirty World" oder "Better Angels" bei dem die Werte im Laufe der Spielsession durch die emotionale Lage sich ändern.
Die Ankündigung klingt wie eine Evolution, Modernisierung, Fusion sowie Evaluierung dieser Mechanik.