Wer sich fragt was diese neue 264seitige Edition (das Slim Silver Tome) vom 400seitigen Vorgänger (den Big Golden Book) unterscheidet:
"Jason Durall posted this over on BRP Central:
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I am in a bit of a rush, taking a much-needed day off to go to a Ritterfest across town, but here are the highlights:
1. General rewriting for clarity and consistency, and more direct language.
2. Editing for brevity where possible.
3. Many powers have had minor tweaks, often getting rid of the occasional "If the % roll for the power succeeds now roll another % to see if X happens then make another X roll to see...".
4. Streamlining some rules and getting rid of (what I now consider) tedious and finicky detail.
5. Removing strike ranks and splitting attacks and parries - the former was only half-assedly implemented and the latter is not particularly useful. I also pared Sanity rules way back because as written, they were very specific to the modern horror setting and that's more the domain of Call of Cthulhu.
6. Occasionally just rewriting a section from scratch (I defy anyone to make sense of the first edition's Encumbrance rules description).
7. Getting rid of "he or she" and just using "they".
8. Some content adjusted, not out of editorial pressure but just me going "Hmm, that wasn't that great."
9. Reputations, Passions.
10. Augments explained more clearly.
11. Clarified situational modifiers chart.
12. Paring back some unnecessary and too-basic content - "How to find a roleplaying group?" "How do you sit at a table?" and acknowledging new resources (online play, VTTs, etc.).
Furthermore, I considered all of the major changes that CoC7e made, and decided against implementing each for various reasons. In some cases, like characteristics as %, they would break many other rules and don't scale with characteristics above 20/100, and things like advantage dice don't really sync with situational modifiers and the Difficult/Normal/Easy skill modifiers. All were looked at, and the cascading effects would have caused a dramatic - and to my mind - unnecessary rewriting, rebalancing, and re-playtesting of the entire manuscript."