Name: Aragorn
Race: Human
Attributes [195]
ST 13 [30]
DX 14 [80]
IQ 12 [40]
HT 13 [30]
HP 13
Will 12
Per 14 [10]
FP 13
Basic Lift 34
Damage 1d/2d-1
Basic Speed 7 [5]
Basic Move 7
Ground Move 7
Water Move 1
Social Background
TL: 3
Cultural Familiarities: Elven [1]; Human (Native)
Languages: Quenya (Native) [6]; Westron (Native)
Advantages [132]
Absolute Direction [5]
Born War-Leader (2) [10]
Charisma (2) [10]
Combat Reflexes [15]
Destiny (Will be king!) (Great) [15]
Healer (2) [20]
High Pain Threshold [10]
Outdoorsman (2) [20]
Weapon Master (Longsword) (one specific weapon) [20]
Disadvantages [-25]
Code of Honor (Soldier's) [-10]
Honesty (12 or less) [-10]
Sense of Duty (Adventuring companions) [-5]
Skills [97]
Animal Handling (Horses) IQ/A - IQ-1 11 [1]
Area Knowledge (Gondor) IQ/E - IQ+2 14 [4]
Area Knowledge (The North) IQ/E - IQ+2 14 [4]
Armoury/TL3 (Melee Weapons) IQ/A - IQ-1 11 [1]
Boating/TL3 (Unpowered) DX/A - DX-1 13 [1]
Bow DX/A - DX+2 16 [
Brawling DX/E - DX+0 14 [1]
Broadsword DX/A - DX+5 19 [20]
Camouflage IQ/E - IQ+3 15 [2]
includes: +2 from 'Outdoorsman'
Cartography/TL3 IQ/A - IQ+1 13 [4]
Climbing DX/A - DX-1 13 [1]
Connoisseur (Weapons) IQ/A - IQ-1 11 [1]
Fast-Draw (Arrow) DX/E - DX+1 15 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Swords) DX/E - DX+1 15 [1]
includes: +1 from 'Combat Reflexes'
Gesture IQ/E - IQ+1 13 [2]
Heraldry IQ/A - IQ+0 12 [2]
Hiking HT/A - HT+0 13 [2]
History (Gondor) IQ/H - IQ-2 10 [1]
Knife DX/E - DX+0 14 [1]
Leadership IQ/A - IQ+3 15 [1]
includes: +2 from 'Born War-Leader', +2 from 'Charisma'
Mimicry (Bird Calls) IQ/H - IQ+1 13 [2]
includes: +2 from 'Outdoorsman'
Naturalist (Middle Earth) IQ/H - IQ+0 12 [1]
includes: +2 from 'Outdoorsman'
Navigation/TL3 (Land) IQ/A - IQ+4 16 [1]
includes: +2 from 'Outdoorsman', +3 from 'Absolute Direction'
Observation Per/A - Per+0 14 [2]
Pharmacy/TL3 (Herbal) IQ/H - IQ+2 14 [4]
includes: +2 from 'Healer'
Physician/TL3 (Human) IQ/H - IQ+2 14 [4]
includes: +2 from 'Healer'
Riding (Horses) DX/A - DX-1 13 [1]
Running HT/A - HT-1 12 [1]
Savoir-Faire (High Society) IQ/E - IQ+0 12 [1]
Stealth DX/A - DX+1 15 [4]
Strategy (Land) IQ/H - IQ+0 12 [1]
includes: +2 from 'Born War-Leader'
Survival (Plains) Per/A - Per+1 15 [1]
includes: +2 from 'Outdoorsman'
Survival (Woodlands) Per/A - Per+1 15 [1]
includes: +2 from 'Outdoorsman'
Swimming HT/E - HT+0 13 [1]
Tactics IQ/H - IQ+0 12 [1]
includes: +2 from 'Born War-Leader'
Tracking Per/A - Per+2 16 [2]
includes: +2 from 'Outdoorsman'
Traps/TL3 IQ/A - IQ+1 13 [4]
Two-Handed Sword DX/A - DX+2 16 [4]
Weather Sense IQ/A - IQ-1 11 [1]
Wrestling DX/A - DX-1 13 [1]
Stats [195] Ads [132] Disads [-25] Quirks
- Skills [97] = Total [399]
Hand Weapons
1 Longsword LC:4 $2800 Wgt:4
one-handed swing Dam:2d+5 cut Reach:1 Parry:13 ST:10
one-handed thrust Dam:1d+5 imp Reach:1, 2 Parry:13 ST:10
two-handed swing Dam:2d+5 cut Reach:1 Parry:12 ST:9†
two-handed thrust Dam:1d+6 imp Reach:1, 2 Parry:12 ST:9†
Ranged Weapons
Armor & Possessions
1 Leather Armor $100 Wgt:10 Location:torso, groin