Vice Squad ist das Spiel, wenn man die actionlastigeren Cop Serien der 80er nachspielen will.
Hier gibts einen rpg.net review
Ein hübscher Mechanismus sind Klischees, Sachen die man aus jeder Serie kennt
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Next we come to Clichés and this is where I really think the game shines. There are a few dozen different Clichés divided among five different categories (combat, chase, investigation, contacts and authority). There is also a separate set of Clichés for villains that are chosen instead of authority Clichés.
The Clichés are awesome. I think Mark must have gone back and dissected almost every 80’s action movie he could think of. If so, I can think of few better ways to do research.
I’ll list a few Clichés here to give you an idea.
Armor Prop
Upon receiving a life threatening injury, the hero reveals that he is wearing a bullet proof vest and restores a number of stamina points equal to his willpower rating.
Explosive Rounds
Firing a gun at explosive or flammable materials will cause them to detonate.
Conversational Nod
The hero does not need to speak in order for other people to understand his intentions or orders in a situation.
Explosive Insight
If a car is about to explode, the hero will know it and be given the chance to escape unharmed.
On Tape
If a hero listens to his answering machine, it will always reveal an extra who is somehow linked to the investigation.
Missing Evidence
The hero will always find a clue that CSI missed if he carried out a second examination of the crime scene.
Vigilante Judge
The hero can obtain a search warrant within 15 minutes