Ich hab' in Amethyst (4e) mal reingeschaut, da aber festgestellt, dass es das 4e Design-Konzept ziemlich aufbricht (und nicht so elegant wie die spaeteren Klassen von WotC)
Man merkt Amethyst an, dass es geschrieben wurde um ein schon vorhandenes (ehemals fuer 3.5 konzipiertes) Setting auf der 4e spielbar zu machen. Da wurden einige Entscheidungen zugunsten des Settings auf Kosten des Systems gemacht.
Die OGL-Version von Ultramodern4 ist kostenlos bei DTRPG zu kriegen, da ist auch ein interessanter Absatz drin:
NEUROSPASTA
Originally, U4 did include an official setting, dubbed NeuroSpasta(NS). This was a cyberpunk/espionage campaign inspired by the
recent generation of books and films on the genre (Appleseed, Chrysalis, Cypher, Ghost in the Shell, Natural City, Renaissance, etc).
The setting is centered on the fictional autonomouscity-state of Archon, built as the future headquarters of the United Nations. In the
years since its founding, the city has become a powder keg of political tension and controversy. Characters would either take on the
role of radicals or peacekeepers, their attention focused solely upon this city. Because of the growing size of the project, it was
decided to split the book in two, with the setting carried into the second book and the rules for character generation and combat
condensed into Ultramodern4.
The second book not only contains the campaign background but advanced rules unique to the setting youcan also use in your own
homebrew games. These include the full-sized manipulator class—our variation on the hacker—along with several paragon paths
associated with it. NeuroSpastaalso offers hacking feats, an expanded Computer Use skill, cybernetics, new races (built around the
melding of machine and man, not actual races), robots, and new opponents.