genommen, die von Mike Mearls 2005 (als er bereits bei WotC war) eigenhaendig fuer die 3.5 angepasst wurden. Die passen auf eine A4-Seite, die habe ich farbkopiert in mein SHB hineingeklebt, sind also superhandlich und fallen von den Effekten her nicht so aus dem Rahmen wie ausgefallenere Sachen, die Paizo spaeter veroeffentlicht hat (d.h. die Kartensets).
Tabelle D1: CRITICAL HIT EFFECTS
-------------------------------
D % ROLL EFFECT
01-31 Standard critical
32-62 Critical multiplier+1
63-64 Apply critical damage to shield (roll
again if no shield)
65-67 Helm removed, ear injured (-2 Listen ld4
hours), stunned ld6 rounds
68-69 Helm removed, ear injured (-4 Listen ld4
days), stunned ld6 rounds
70 Voicebox punctured, no talking ld4 hours
71-72 Eye injured,-2 Spot 1d4 hours
73 Eye injured, - 4 Spot 1d4 days
74 Knee gashed,-10 movement 1d4 hours
75 Knee smashed,-20 movement ld4 hours
76 Fingers injured, 1d4 Dex damage
77 Ankle injury,-10 movement 1d4 hours, 1d4
Dex damage
78 Knee injury,-20 movement 1d4 hours, 1d6
Dex damage
79 Hip injury,-30 movement 1d4 hours,
2d4 Dex damage
80 Secondary arm wrist injured,-2 on secondary
attacks, no shield use 1d4 hours
81 Secondary arm elbow injured, -4 on secondary
attacks, no shield use 1d4 hours
82 Secondary arm elbow injured,-6 on secondary
attacks, no shield use 1d4 hours
83-85 Secondary arm shoulder crushed, no
secondary attacks, no shield use 1d4 hours
86 Primary arm wrist injured,-2 on primary
attacks 1d4 hours
87 Primary arm elbow injured,-4 on primary
attacks 1d4 hours
88 Primary arm shoulder injured,-6 on primary
attacks 1d4 hours
89 Abdominal injuries, 1d4 Con damage
90 Chest injuries, 1d6 Con damage
91 Abdominal injuries, 2d4 Con damage
92 Chest injuries, 2d6 Con damage
93 Abdominal injuries, 1d6 Strength and
Con damage
94 Chest injuries, 2d4 Strength and Con damage
95 Abdominal injuries, 2d6 Strength and
Con damage
96 Chest injuries, 3d6 Strength and Con damage
97 Throat cut, DC 20 Fort save or die, 3d6 Con
damage on successful save
98 Throat cut, DC 25 Fort save or die, 3d6 Con
damage on successful save
99 Possible decapitation, DC 30 Fort save or die,
3d6 Con damage on successful save
100 Possible decapitation, DC 35 Fort save or die,
3d6 Con damage on successful save
Tabelle D2: FUMBLE EFFECTS
D% ROLL EFFECT
---------------------
01-19 DC 20 Dexterity check or fall prone
20-33 DC 20 Dexterity Check or fall prone and
stunned 1d4 rounds
34-39 DC 20 Dexterity Check or fall prone and
stunned 1d4 rounds
40-44 DC 20 Dexterity Check or lose action next
round as you regain your balance
45-49 DC 20 Strength Check or drop weapon
50-54 DC 20 Strength Check or accidentally
fling weapon 2d6 feet away
55-59 DC 20 Strength Check or accidentally fling
weapon 3d6 feet away
60-61 Shield tangled with opponent, DC 20
Dexterity Check or drop shield, reroll
if no shield
62-63 Shield tangled with opponent, DC 20
Dexterity Check or drop shield, reroll if no
shield, -4 AC next round
64-65 Weapon tangled with opponent, no
standard action next round
66-69 Weapon knocked away, lands 3d4 square
away from you
70-74 Weapon possibly breaks, roll damage as
normal but apply to weapon
75-76 Hit self for half damage
77-78 Hit self for normal damage
79-80 Hit self for critical hit damage
81-82 Hit friend if in threatened area, otherwise
self, half damage
83-84 Hit friend if in threatened area, otherwise
self, normal damage
85-86 Hit friend if in threatened area, otherwise
self, critical hit damage
87-88 Critical hit self, critical damage and roll on
Table D-1: Critical Hit Effects
89-90 Critical friend if in threatened area,
otherwise self, critical hit damage and roll
on Table D-1: Critical Hit Effects
91-98 Twist ankle; half speed for 10 minutes, DC
20 Dexterity check each round or fall prone
99 Roll twice, ignoring rolls of 99 or 100
100 Roll three times, ignoring rolls of 99 or 100