Im 2. Kapitel von "Book of the Dead" geht es um den Zugang zur Unterwelt.
1) Es kann jeder durch ein Avernian Gate treten solange es offen steht bzw. der notwendige Key bekannt ist. Zusätzlich kann dort auch noch ein Gatekeeper wachen.
2) Portale auf Friedhöfen haben den eigenen Wunsch sich zu öffnen, daher braucht es nur die notwendige Überzeugungskraft (Precence+Occult)
3) Liebe und Hass über den Tod hinaus kann einen Weg in die Unterwelt öffnen (Orpheus)
4) Ein kritischer Fehlschlag eines Exorzismus könnte ebenfalls das Tor in diese Welt öffnen
The Awakened face an interesting paradox in the Underworld. They are capable of magic beyond the com-prehension of most other beings, even beings so strange and powerful as Sin-Eaters. Many mages can speak with ghosts with a simple spell, and some can even banish them or place them into the bodies of the dead. In the Underworld, a mage with the right knowledge can live like a king. But mages are mortal, and all mortals die. The Under-world is a constant reminder of this, and a willworker who enters the Great Below is at as much risk as anyone else.
... dann folgen noch einige Zeilen Interpretationshilfen, wie Stygia mit anderen Supernal Realms zusammenhängen könnte.
Anschließend noch was zum Thema Magie
Death: For the most part, the Death Arcanum works normally, but it is easier to use in the Underworld. All Death spells receive a +1 modifier in the Underworld. In addition, the mage may use factors in Death spells as though her rating was one dot higher. For instance, the Death spell “Suppress Other’s Life” could be used at sensory range at Death 4, rather than Death 5. This bonus does not increase the mage’s rating in Death for the purposes of what spells she can cast, only in applying factors. Also, spells that deal with Twilight (Touch of the Grave, Twilight Shift) do not work in the Underworld.A mage can open an Avernian Gate with a Perfecting Death spell (Death 3), regardless of whether she knows the key. Opening a gateway into the Underworld without an existing Avernian Gate requires a Making Death spell (Death 5).
Fate: Works normally, and can be used to affect the Old Laws of Dominions (see below).
Forces: Works normally. Spells that allow reception of radio waves and the like obviously have little utility in the Underworld.
Life: The beings in the Underworld, for the most part, are not alive and cannot be affected by this Arcanum. Mages can use Life spells on themselves or other living travelers, but Life cannot be used to affect the environment.
Matter: Works normally. Mind: Works normally, except that spells like Beast Control do not function on psychopomps.
Prime: Works normally.
Space: It is possible to scry for a ghost in the Un-derworld, subject to the usual modifiers to sympathetic magic. If the mage is not in the Underworld, she can only scry for the ghost if she is also a Master of Death. Teleportation within the Underworld works normally, but opening portals to the living world is, again, only possible for Masters of Death. Other than that, the Ar-canum works normally.
Spirit: This Arcanum has little utility in the Under-world. The beings there aren’t spirits, after all, and as such aren’t subject to these spells. A mage can use spells like Coaxing the Spirits on objects that he brings with him, but spells meant to summon spirits to the Underworld are automatically considered vulgar in aspect and suffer a -5 penalty. Time: Works normally, except that Postcognition spells encounter the same penalties and difficulties as The Spirit’s Touch (p. 55).
Ich glaube das war's. Aber ich hab das Buch auch nicht mehr vollständig in Erinnerung und zum erneuten Durchlesen fehlt leider die Zeit.
Hat das was gebracht?