Hier ein paar neue Informationen:
How many pages do we have to expect?
- hard to say in the moment. We're guessing around 150-200. In the end, it will have as many pages as it needs, while staying on the lighter side of page-count.
How about the quota of rules, setting, equipment and so on?
- the basic rules are easy and very short. Likewise, we are not planning on doing endless equipment lists with weapon stats that are basically the same.
So, most of the pages will go to the setting, how to do operations, what special skills characters have and so on.
Where is the main setting located? North America, Europe, Asia?
- the main setting for the core rules is North America
How do you handle h@cking?
- rule-wise, hacking will be quick - a few rolls will almost always be sufficient. There will be no endless crawling through "Cyber-Dungeons" while everyone else has to wait. Setting-wise, there is no traditional cyberspace hacking, but also no sitting in front of a computer without leaving your home. What's exactly going on there will be revealed in the quick start rules.
How high is the impact of cyberware and equipment on the character? Character defining or more ‘style-over-substance‘?
- Cyberware (and to a lesser extent equipment in general) is powerful - with drawbacks. But you can get along nicely without it, focusing more on your natural skills and so on. Both options are totally valid, including taking the middle ground. But since the narrative itself is the most important part of the game, characters and the story will always be more important than your gear.