GENERAL TALENT:
This Is My Ship, There Are Many Like It But This One Is Mine
My ship is my best friend, it is my life. I must master it as I must master my life. My ship, without me, is useless. Without my ship I am useless.
You are one with your ship. For one chosen ship – and only one, ever – you get a bonus of +1 to your dice when on board and rolling any skill that directly involves the ship or for which the ship is the direct beneficiary. This bonus does not apply to actions on board that are not directly related to the ship. The GM decides what can and cannot be included under this talent. So, for example:
- You will get +1 for a TECHNOLOGY or DATA DJINN roll when attempting a task that is relevant to the ship (like a repair, Sensor Ops or Servicing roll, or operating airlocks or other on board systems);
- You will get +1 for a PILOT roll when piloting the ship, including portal jumps and +1 for RANGED COMBAT when using the ship’s weapon systems;
- You will get +1 for COMMAND rolls that relate to space combat but not when otherwise using COMMAND on board the ship;
- You will get +1 on FORCE rolls when resisting explosive decompression;
- But you will not get the bonus when using TECHNOLOGY on board ship for something that does not relate to the ship (such as repairing someone’s rifle, say), you will not get the bonus for hitting or shooting an enemy on board (unless the GM agrees that enemy is directly threatening the ship herself), you will not get the bonus on DATA DJINN if you’re remotely hacking something but you are on the ship, and you will not get the +1 bonus when using MEDICURGY, even when using the ship’s medbay (as the ship is not the direct beneficiary of the roll).
This Talent will not be avaliable to all player characters. In taking this talent the player must explain in narrative game terms why the character has developed such a close relationship with this particular vessel. The GM has the final say on whether the player may take this talent for their character.
Cost: 5 Experience Points