Kong, für den weiteren Kampf hast Du die Wahl:
STUNTS: For every extra you roll, choose
one of these stunts:
* You inflict one more point of damage. You can choose this stunt multiple times, if you roll several .
* You outmaneuver your enemy and can trade initiative scores with them, taking effect next turn. You can’t go back to your earlier initiative.
* You knock or pull a weapon or other object from your opponent. You choose which. During combat, picking up a dropped object counts as a fast action.
* Your opponent is knocked to the ground.
* You hold your opponent in a grapple. They need to win an opposed CLOSE COMBAT roll against you to break free, and can’t perform any other action until they have done so, or
until you are Broken or let them go. This effect only works on humanoid opponents.