"Richtiges" Pulp geht nicht gut mit PbtA. Das lebt von Impro, von spontanen, überraschenden Ideen, nicht von vorgegebenen Handlungsmustern.
Wring ItIf you do something unexpected or creative to turn the situation for the better, roll...
+Fit, if what you try to do involves an feat of strength or speed.
+Suave, if your act involves ensnaring others with your charm or personality.
+Dodgy, if you mislead onlookers or try to avoid attention while doing it.
+Studied, if you rely on complicated, theoretical knowledge or your chosen field of study.
On a 10+, you gain 3 edge.
On a 7-9, you gain 2 edge, and the MC will give you a complication, an ugly deal or a hard choice.
Spend your edge, even if it's not your turn, to:
- Establish a surprising fact about the situation that gives enemies a fleeting disadvantage
- Remove an fleeting disadvantage the enemies put on your team
- Give yourself or a team member a fleeting disadvantage on Moves fitting the situation
- Deal one additional harm on the "Rough 'em up!" Move
- Heal one Harm of yourself or a team member
Wenn man die Moves entsprechend formuliert, geht auch das.