OrffynLarge, shadowy humanoids who once ruled over a kingdom in the Underdark but have since appeared on the surface in increasingly large numbers, despite being a bit sickly from having left their homelands. During Worldfall, a large group sought refuge within the city and became an integral part of the city watch, royal court, and, of course, the criminal underworld. Although a bit slow on their feet, Orffyn are born spies and can squeeze through tight spaces. They tend to have fiery eye colors.
Ability Scores. +1 Str, +1 Dex, +1 Cha. At game start, your Con score can’t be higher than 9.
Age. Orffyn mature at a rate equal to humans, yet none have ever lived longer than 66 years without the aid of powerful magic or planar patrons.
Alignment. Orffyn can be of any alignment, but since Worldfall, many of them lean towards neutral and chaotic alignments.
Size. Your size is Large.
Speed. Your base walking speed is 25 ft.
Flight. You have a fly speed of 40 ft. unless you are wearing medium or heavy armor or carry a heavy load.
Light Sensitivity. While in bright light, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.
Superior Darkvision. Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shadow made Flesh. Although you can interact with the material world normally, you are partially disembodied and therefore difficult to hurt. You possess the following traits.
- Ability checks made to grapple, hold or restrain you have disadvantage.
- You have resistance to poison damage.
- You have vulnerability to force and radiant damage.
- Your carrying capacity is halved.
Wisp of Smoke. For as long as you remain unburdened by ordinary equipment and clothing, you are able to squeeze yourself through small places at half speed and through tiny spaces at quarter speed. Windy conditions might require you to succeed on Strength or Constitution saving throws to do so or suffer an Exhaustion level per failed check.
Shadowy Reality. Your affinity for shadows gives you the ability to perceive that which is not entirely corporeal. You have advantage on Intelligence checks and saving throws when interacting with visual illusions.
Ethereal Movement. You gain proficiency with the Stealth skill.
Languages. You can speak, read, and write Common and Undercommon.