Ich hab mir das Interview mal durchgehört.
https://www.youtube.com/watch?v=f90lBs1K8iwHier mal meine ungefilterten Notizen. Die Information waren teils genauso wirr, wie sie hier wirken.
- spiritual sequel
- characters could be used further
- reaching 4th horizon via ship, no way back (special event)
- Icons remaining, but "post-icons"
- No more "Praying"-Mechanic, but HOPE
- crew-centric colabrative game, no traiters (like Alien)
- Sense of Wonder
- Generations from the Third Horizont, no new "alien" characters
- "Darkness between the stars" still important
- no more portal travel
- bigger ships, place for adventure (ship-cites)
- new central station like the Coriolis
- complete campaign already in the books (explore the biggest mystery in the setting)
- portal-builders are important
- factions developed to less new ones
- both settings go OpenLicence
- a lot of mechanical changes
- streamlined core engine (less crunch)
- more crunch in exploration
- different mystical powers, same mechanic, but another way (?), the "strange birds" have powers
- supernatural creatures (advanced tech looks like magic ...)
- Aliens might be part of plot
- focus on exploration of portal-builder ruins
- 19th of march: fully playable quickstarter
- campaign / corebook released together