Alderick van Klaveren (Name auf Facebook) hat seine BRP-Design-Challenge-Idee an der er arbeitet gepostet:
I wanted to showcase my submission for the BRP Design challenge. This is still a work in progress.
Vogue Minions takes place in a world where 'the power of friendship' has gone awry. Though this was meant to foster understanding and reward patience, it's increasingly leading to nepotism and factionalism.
It is a creature tamer role-playing game inspired by Pokémon. The players' families hold custody over ranges and the creatures and people who live in them. The players must regularly attend social events where their loyalties and passions are tested by others.
The setting can take place in European-inspired medieval fantasy, in American prohibition era dramas, or in a range of other settings where feuds between power blocks could occur.
Unique selling points
Each roll is a combination of skill and passion, with one serving as a specification of the other (such as Skill: Lore+Passion: Anatomy/Forestry/Logic/Monster/Weird), accompanied with an overhaul of skills and passions.
Creatures belong to one or two of the six domains, and use skills called 'domain arts' to attack others or perform other tactical maneuvers.
The system pictures all individual engagements as tugs-of-war moving backwards or forwards. Each engagement can be influenced by an adjacent one, so synchronizing with your allies is advised.
Social encounters can be organically generated by assigning relationships of pride, shame and duty, as well as encouraging rivalries through a balance sheet of enmities and admirations.
Creatures are encouraged to be rotated in and out every in-game year, allowing players to experiment with new strategies and explore new relationships.