...also, wenn´s denn sein muß. Ein kleiner Ausschnitt aus Dan Bayns "Gun-Fu" - ursprünglich für Wushu geschrieben, aber ebenso universell einsetzbar:
2 Guns are Twice the Fun - Using a gun in each hand not only doubles your rate of
fire, it also looks damn cool! There's the "running down the hall and shooting mooks
on both sides" trick. There's the "crossing your arms and shooting guys on either side
of you" trick. Best of all, there's the "spraying two full arcs of bullets with your twin
SMGs" trick. Go ahead and use them all. There's no need to choose.
Dramatic Reloads - In a Wushu game, running out of bullets is an opportunity, not an
inconvenience. Dropping your clips after a particularly furious exchange is a great
dramatic flourish. Check "Equilibrium" for a couple of clever reloads: spring-loaded
clips concealed in sleeves and clips weighted to stand on end after being thrown onto
a battlefield. For some wire-fu style, try flicking new shotgun cartridges into your
breach-loaded sawed-off or tossing new clips into the air and slamming your guns
down onto them. Or, don’t reload at all. Why spend time fumbling for clips when you
could just carry more guns? (This is the Chow Yun-Fat approach.)
Bullet Dodging - Always remember: if you keep moving, no one can hit you. It's best to
run sideways relative to your attacker's line of sight. Throw in a few flying leaps,
somersaults, cartwheels, and coat-flaring spins to keep things interesting. This isn't
necessarily the gravity-defying, slo-mo stuff you know from The Matrix; Hong Kong
gunfighters have been doing it without wires for years!
Quick Draws - It can be hard to Embellish a single action that takes place in a fraction
of second. The secret of the quick draw is in the buildup: staring down your opponent,
muscles stretched taught in anticipation, senses attuned to your enemy's every twitch.
This is also a good way to ensure one-shot kills in duels: run down the gunfighters’
Chi with a round or two of intimidation and buildup before they draw their weapons.
You can also take a note from classic samurai duels by following a dramatic pause
with details of the shot’s aftermath: gun smoke, blood sprays, bodies fallin’ over, etc.
Collateral Damage - a.k.a The John Woo Principle. All gunfights can be improved by
adding copious amounts of flying debris, from wood to plaster to glass. Every bullet
that leaves a gun has to hit something, and it's very rarely one of the player-characters.
Just make sure your gunfight locations feature lots of windows, mirrors, vases, wine
bottles, and miscellaneous containers marked “flammable.”
Creative Cover - Between sprints and jumps, it may still be a good idea to grab some
cover. Don't worry about the penetration power of various firearms; even a bed
mattress is solid cover in most action movies. You can hide around corners, crouch
behind furniture, use a car door as a shield, and so forth. If there isn't any cover handy,
make your own by flipping a table over or using your guitar case as a shield.
Human Shields - They're not just for the bad guys anymore! The classic move is to
grapple a mook and hold him in front of you to soak up bullets. If the mook has a gun,
grab it and return fire. You can also spin a guy around like a top to attract enemy fire
while you dive to the side. Oh, and if you have moral qualms about all this, just make
sure your shields are either already dead or wearing some of that delicious kevlar.
Don't Forget the Slo-Mo - So many things are more dramatic in slow motion!
Describing actions in slo-mo lets you narrate bullets in flight, turn desperate dives for
cover into graceful leaps, and dodge bullets in a very literal sense. (If you've ever seen
an episode of "Fastlane," you've seen these principles put to excellent use!)
One solution to this problem is to integrate guns into traditional martial arts. Grappling
for an opponent’s gun would go from an artless tussle to a choreographed series of
blocks, arm locks, throws, and disarms. Instead of diving for cover, you’d close in with
a backflip, kick your attacker’s gun away, and take them out at point blank range.
Whether or not Gun-Fu constitutes a “good” idea for the real world, one thing is
undeniable: it would be damn cool to watch!
Point Blanking - Gun-Fu stunts are all about the point blank shot. Bury that barrel in
your target's stomach and blast away! The real fun comes in using martial arts
techniques to get your gun into position and/or prevent your adversary from doing
likewise. He jabs his gun in your face, you sweep it to the side with one hand and
bring your own gun to his temple with the other. He blocks with his off hand, holding
your gun just clear of his head, and so forth. Trust me, it looks cool when you trade
moves back and forth a few times in rapid succession.
Handgun Hammerfist - Pistol whipping is just hitting someone (usually in the head)
with the side or grip of a handgun. In the Gun-Fu version, you flip the gun around and
hold it by the barrel, using the grip like it's the business end of a hammer. Just make
sure your safety stays on! (Pirates were known to use their spent pistols as parry
weapons, as well as bludgeons.)
Shotgun Short Staff - Since you don't have to worry about breaking your imaginary
shotgun, there's no reason you can't wade into combat swinging it like a baseball bat!
You can parry melee attacks, smash knee caps, club people in the face, and
punctuate each victory with a thunderous blast of buckshot! Put a sawed-off in each
hand for twice the skull-crackin' smack-down.
Rifle Fencing - You can Point Blank with a rifle, but those long barrels put a little too
much distance between you and your target for kung-fu style blocking and grappling.
Instead, you'll want to use it like a sword blade, to parry your opponent's attempts to
line up a shot while simultaneously moving your own gun into position. You can also
forego the shooting and jab them with the barrel or bash them with the rifle butt. Attach
a bayonet to the barrel for even more stabby fun.
Disarms & Ripostes - If you ever lose your gun, there are plenty of ways to turn the
tables. First, you can just knock your enemy's gun out of their hands, too. Even better,
you can take your enemy's gun out of their hands and put it in your own. Even more
stylish is turning an adversary's gun around the making them shoot themselves! You
could also grapple for the weapon and then break free with a baseball bat or golf
swing into their face or legs. Last, but certainly not least, you can render your
opponent's gun useless by disassembling the chamber, immobilizing the hammer,
stealing their ammo clip, or just switching the safety on while you beat them.
Blocking Bullets - If you're shooting for some serious wuxia wackiness, you can allow
characters to actively block bullets, not just dodge out of the way. You can go the
Wonder Woman route and use some kind of shield (in her case, armored bracelets).
If you're using a handgun (preferably two handguns), you can turn your gun to the side
and bounce incoming bullets off the barrel. Finally, there's the anti-bullet bullet
maneuver, where you actually shoot incoming bullets out of the air. Remember, we're
not going for realism, here. We're going for "Oh my god, that was incredible!"
...reicht das?