Don't Make Me Angry — Death Rage, or Kuruth, is the werewolf at his most savage — ignoring mortal danger, desiring nothing but to feel his prey tear apart under his fangs and claws. Death Rage gets its name not only from the likelihood that the werewolf will kill those around her, but also because it is a loss of self akin to death and because it courts the possibility of dying like a rabid beast instead of as a warrior or hunter. Each Death Rage could be a werewolf's last.
A werewolf loses control of his anger and enters Kuruth when he's provoked beyond the bounds of self-control. This provocation is clearest in life-and-death situations in combat (suffering aggravated damage, for example). The true horror of Kuruth, however, is that it can surface apart from life-or-death situations. For example, a werewolf can be driven into Death Rage by discovering that her boyfriend has been cheating on her, only to come to her senses covered in his blood and torn flesh. The lower a werewolf's Harmony, the less egregious the provocation necessary to tip them over the edge. Those with high Harmony might only be sent into Kuruth by the murder of a loved one, while those who have degenerated could be set off by simple humiliation. Regardless of the stimulus, the player rolls Resolve + Composure for the werewolf to resist giving in.
Upon entering Death Rage, a werewolf automatically assumes Gauru form and remains in that form for as long as the rage lasts. While in the grip of Kuruth, a werewolf attempts to destroy any potential target he can see, friend or foe. This berserk state lasts until the end of the scene or the character suffers a wound in one of his last three Health boxes (when he would normally suffer a wound penalty). At this point, the instinct for self-preservation takes over and is overwhelmed by the instinct to survive at all costs, an instinct that takes the form of pure fear. He runs as quickly as possible away from the source of the trouble, attacking those who get in the way.
Whether he's fighting or fleeing, a character in Death Rage is still subject to all the mechanical benefits of Gauru form. In addition, any attempts to mentally or socially coerce or influence the subject through Gifts, vampire Disciplines, mage spells or other means suffer a –3 penalty. It is exceptionally difficult to direct or halt the overwhelming fury of Kuruth.
Next Week: Nasties — We covered the Pure Tribes last week, but there are other threats facing the Forsaken. Tune in next week to learn more.