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on 28 February 2003 02:04 AM: d20 Alien XenomorphsXenomorph Warrior: Predator 6; Init +3 (+3 Dex); Defense 19 (+6 natural, +3 Dex); Spd 12 m; VP/WP 42/18; Atk +10/+5 (1d6 claws, 1d8 bite, or 1d6 tail**); SQ Terrifying Presence, Blindsight, Armor DR1, Breathe Underwater, Improved Grab (up to Medium), Immune to heat, cold, and hard vacuum, Fearless, Acid Spray (see text below), Poison Fortitude save DC 18 to negate only if tail strike does Wound damage (initial damage: 1d6 Dex, secondary damage: unconsciousness); SV Fort +7, Ref +8, Will +3; SZ M; Str 18, Dex 16, Con 15, Int 4, Wis 13, Cha 6. Challenge Code C.Skills: Climb +8, Hide +8, Intimidate +6, Move Silently +4, Sense +5.Feats: Ambidexterity, Toughness, Track. Acid Spray Range: 2 meters If the Xenomorph takes Wound damage, acid kept under pressure sprays out generally in the direction the attack came from that wounded it. the spray can be anywhere from a few spurts to an eruption of acid if the Xenomorph takes catastrophic damage. Anything besides a Xenomorph must make a Reflex save if the GM rules the person or item is in range of the spray and would be affected by it. Reflex save is DC 10 + Wound damage done to Xenomorph. If failed, take 1d10 damage. If save failed by 10, take 1d10 Wound damage. If saved failed by 20, take 2d10 Wound damage. Each DR 10 of Armor, etc. will absorb 1 point of damage and slow the delivery of damage by 1 round. Enjoy!
The Predator is the most powerful of the three Aliens vs. Predator species to play in d20. This is best done by using the Predator as a character's species, using the Star Wars Roleplaying game (as opposed to Dungeons and Dragons, 3rd Edition).Species CharacteristicsCharacter Level ? Predators are all considered to be characters. The "basic" Predator is a 6th level character with 15,000 Experience points, 2 Soldier levels, and 2 Scout levels. Two levels are"spent" on being a Predator. The classes that "define" the Predator culture are the Scout, Soldier, Elite Trooper, Bounty Hunter, and Big Game Hunter.Attributes ? STR +6 (average 17), DEX +2 (average 13), CON +4 (average 15), INT +0 (average 11), WIS +0 (average 11), CHA (average 5); Predators are tough and fast, but they are not very sociable creatures. Allocate 20 points, point range 0 to 7 for each attribute. The "bonus" point from 4th level is already expended.Base Speed ? Predators have a base speed of 12 meters per movement action.Size ? Medium; height ranges from 1.8 meters to 2.2 meters.Vision ? Predators do not see with ?normal? color vision. Instead, their natural means of sight is within the Infrared spectrum. The advantages to seeing in Infrared are that the character can function regardless of the existence of visible light, that the character has a +2 to Spot heat sources (or even a higher depending on the heat level), and that the Predator can track by following heat left in recent tracks (adding +3 to tracking rolls). The disadvantage is that the Predator cannot see color, nor can it differentiate between individuals (except by heat differences). It should be noted that a Predator?s face mask has other visual capabilities that it grants its wearer.Exceptional Jumping ? A Predator can jump 4 times the distance as determined by its Jump roll. Additionally, a Predator can fall four times the normal distance (the effects of a fall are determined as if the distance is quartered).Feats ? The Predator has the following "free" feats: Light Armor Proficiency, Medium Armor Proficiency, Blaster Pistols, Blaster Rifles, Simple Weapons, Vibro Weapons, Shoulder Cannon, Defensive Martial Arts, Martial Arts, Quick Draw, Stealthy, Toughness, and Track.Skill Points? The Predator has 1 rank in Balance, 1 rank in Bluff, 1 rank in Climb, 1 rank in Computer Use, 2 ranks in Hide, 1 rank in Intimidate, 1 rank in Jump, 2 ranks in Listen, 2 ranks in Move Silently, 1 rank in Repair, 1 rank in Search, 1 rank in Sense Motive, 2 ranks in Spot, 4 ranks in Survival, 1 rank in Swim, 1 rank in Treat Injury, and 2 ranks in Tumble. In addition to this, the Predator has 20 (2x Scout for 12, 2x Soldier for added to (Intelligence modifier multiplied by 9) skill points to distribute