Auf meiner Suche nach sinnvollen Feats für einen Paladin, die andere Boni geben als das reine Schlachtepotential zu erhöhen bin ich auf einige Ideen gekommen, die ich dann auch notiert habe. Wahrscheinlich gibt es ähnliche Feats schon im Netz oder in einer Publikation, aber thats life.
Die Feats sind in Englisch, da ich die Bücher nur auf Englisch habe. Wenn mir jemand die entsprechenden Begriffe in der offiziellen Übersetzung raussucht (um Verwirrung zu vermeiden) kann ich die auch auf Deutsch anbieten.
Wie schon erwähnt sind die Feats explizit nicht um das Angriffspotential zu verbessern, und ich wollte auch nicht den klassischen "Named Double Skill Focus" mit 2x Skill +2 oder Skill +2 und halben sonstigen Feat (Init +2 oder Save +1). Genug der Einleitung.
Spiritual Leader [General]
Prerequisite: Leadership
Not only do you provide an example by a shining personality. You are known for giving guidance and advice. Add your wisdom modifier to your leadership score.
First by Force [General]
"Thog strong! You do what Thog say!"
Prerequisite: Leadership, non-good alignment
You are toughest. You rule. Weaklings follow. (Add your strength modifier to your leadership score.)
Reassuring Mind [General]
Prerequisite: None
Your calm demeanor gives strength to others. Companions gain a +1 competence bonus to their will saves if their base will save bonus + wisdom modifier is lower than yours. They only get this bonus if you are present. You may give this bonus to a number of people equal to your charisma modifier.
Language Talent [General]
You have an inborn knack for languages. Or you grew up where people with many tongues gather. Speak Language, Decipher Script and Innuendo are considered class skills for you.
Convert Evil [Divine]
Prerequisite: Smite Evil
You know the word as strong as the steel. Once per day, you may deliver an enthusiastic and stirring speech to an audience. The audience must be able to hear you and to understand your words (INT 3+, speak the language you use). Other than that, the size of your audience is not limited, but it takes preparation or mighty magic to reach large audiences. Make a diplomacy check. Your check is the difficulty for the will saves of those in your audience. The alignment of those who fail their check is shifted one step towards good for one hour for each character level you have. Your speech counts as your smite evil attempt for that day.
You may even try to shift the alignment two steps, to really convert evil to good. This imposes a -8 modifier to your check and halves duration.
The actions of the NPCs with shifted alignments are up to the GM, but they are much more likely to be open for suggestions to do good deeds.
Restoring Touch [Divine]
Prerequisite: Lay on Hands
You are able to heal ability damage with your Lay on Hands spell-like ability. For the equal of 8 hp you can heal 1 point of temporary ability damage.
--> Noch ein Rausschmeisser, der garantiert nicht für Paladine ist:
Coward [General]
So you are not the hero in shining armor. Well, maybe you are, until real danger awaits. Anyway, this feat is as powerful as three feats: you gain the bonusses of the feats improved initiative, dodge, and run. The bonusses even stack if you have one of those feats. But. (You knew there was a downside.) This feat only works when fleeing from somebody or something. Choose to fight and you lose the bonus.