Zum Thema Initiative bin ich gerade gestern wieder über eine interessanten Artikel von John Clemens (ARMA) gestollpert (hier die URL zum vollständigen Artikel:
http://www.theriddleofsteel.net/whatis/jccombat.htm - kann ich sehr empfehlen).
Hier der Punkt "Initiative & Choice" (englisch):
"5. Initiative & choice - The standard mechanism for determining who attacks first in
most games is an initiative roll modified by a character's weapon speed and personal
agility or reflexes. The problem is fighting does not really work this way. Speed and
timing are different things. Any attack can only occur in one of three times: either
before, during, or after the adversary attacks. Just because you have the
opportunity to attack first doesn't mean you have to or should want to. The faster
fighter instead of striking first can often delay and attack just as the opponent
moves so as to counter-time their action and thereby deliver a more effective blow.
Or the faster fighter can choose to delay his action and strike just after the
opponent has, voiding and counter-striking in one action by taking advantage of the
opening afterward. This decision making occurs instantly in fighting and is why fights
involve not just overwhelming the opponent with blows, but also pausing, feinting,
shifting, and juxtaposition for advantage. Further, a weapon's "speed", or rather its
maneuverability as it relates to weight, is a factor in its ability to hit, not whether it
gets in the first attack."