Wir tun bei den Charakteren jetzt einfach mal so als waeren sie anderweitig beschaeftigt dabei und wenn die Gruppe mal wieder zum "Hauptquartier" Seaquen zurueckkommt werden sie dort einfach "geparkt" und koennen vielleicht doch irgendwann spaeter mal wieder dabei sein.
@Slobo: Kannst du ab naechster Woche vielleicht noch 2-3 Termine (die sich wahrscheinlich dank Weihnachtsfeiern o.ae. sowieso strecken werden) uebernehmen?
Ich brauche noch etwas Zeit/Gelegenheit um das naechste Abenteuer vorzubereiten.
@All: Wenn jemand "
Madness at Gardmore Abbey" (Abenteuer Stufe 6-8 ) leiten will kann ich demjenigen das gerne ausleihen...
Ich habe schon seit ich vom Hintergrund des Abenteuers gehoert habe einen Charakter in Reserve mit dem ich das unbedingt mal spielen will.
Hier uebrigens nochmal die Sachen die der gerade noch lebendige Inquisitor mit seinem Blut auf den Boden geschrieben hat:
The bright shadow returns to its homeland, and the sky may burn for its last time.
Five rivers flow, one black, down to sunless seas. Between lives she sees shades chained, warring against the shining one. Golden wings, like branches in winter, shelter them against a thousand scouring eyes.
Bells toll at the gate, and winter grips like a wolf as the fire bleeds from the world.
Ursine skulls lead armies against earth, wind, fire, and water.
The devil of the east wind, his mask only a smile, hides a thunder child in a prison upon a tomb.
Serpents writhe in an eight-armed stone, and soldiers shall feast upon the rubble of
madness.
The earnest lie deceives, and his grandmother weeps echoes of souls primordial, but the golden ship carries the word to safe shelter.
O wintry song of agony, o longwalking betrayer, as balance shatters like waves against the shore, your vengeful wing guides the motes of the burning sky, strong by search and guile, to seek annihilation at the Heart of History.
Deep beneath the gate of summer’s sound where lies sleeping the Mother of Dreams, her nightmares roam unbound. Freedom holds her chains.
The nightmares rise, the tempest stares with fire, the eternal heart falters, and death or life is borne by fire.
Ansonsten findet sich im Schlafzimmer des Kaisers (neben einem blutueberstroemten Bett):
Coins:
One wall has a shelf stacked with bags of coins. Forty velvet bags filled with gold coins contain 500 gp each (20,000 gp in total, which is 400 lbs of gold). Additionally, ten gold- and mithral-woven bags contain 500 pp each (worth 50,000 gp, weighing 100 lbs).
Paper:
A massive glass display case holds the outer half of every sheet of an ancient spellbook. Few of the spells are extant today, but sadly none are usable.
Arms and Armor:
A suit of +1 gold dragonhide plate (market value 4,000 gp) holds a +3 longsword that can use either the flaming or frost enhancement, though not both at once. Switching between them is a free action. Additionally, the sword’s wielder can spontaneously change the energy type of one spell per day that he or she casts, changing its energy type to either cold or fire. (Market value 15,000 gp.)
Game:
An enchanted game board of magically-bound ice and fire conjures illusions of game pieces for many common strategy games, including Conquest (see Adventure Three,
Shelter from the Storm). (Market value 3,000 gp.)
Art:
A painting (which does not detect as magical) with a name plaque that reads, “The Woman I Love the Most.”
It normally depicts a proper Sindairese noblewoman. (Market value 2,000 gp.)
Mystery:
Something that appears to be a block of cheese with one slice cut out of it. It detects as possessing overwhelming necromantic magic, but all attempts to identify its powers fail. (Market value 200 gp as a curio.)
Pleasure
A figurine of wondrous power — an ashwood dire bear — sits in a dish of neverending white and dark chocolate, with the pieces of chocolate resembling countless types of animals.
The figurine is identical to a marble elephant, except that it becomes a dire bear. (Market value 17,000 gp for the bear, 5,000 gp for the dish.)
Music
A small wooden stand has a permanent programmed image of a dancing nymph with exotic music, which responds to requests to entertain viewers. (Market value 3,000 gp).
Magic
Eight diamonds whir through the air around the dancing nymph. Five are
ordinary diamonds, each worth 5,000 gp.
(Market value 25,000 gp). The other three were used to trap souls, and can be recognized as soul gems by anyone trained in Religion or Arcana. Each gem is worth 250,000 gp, and holds the soul of an aged, loyal Ragesian who offered his soul when he was near death, for use with the Torch. The soul gems glow with inner light. If the souls are consumed (such as to power the sky palanquin in the room of the Dark Pyre), each gem retains at least ten percent of its value.
Healing
A unique elixir of restoration sits labeled among an emergency kit of
healing, including an elixir of cure disease, ten potions of vitality, and four scrolls of
Remove Affliction.
Und was die Torch of the Burning Sky angeht...
Keine Spur davon im ganzen oberen Stockwerk.
Wenn jemand schon weiss was er will (oder was er sich nochmal naeher anschauen will) einfach bis Freitag nachmittag hier posten, dann kann ich schon antworten bevor wir das Abenteuer am Freitag (hoffentlich) abschliessen.