[StoryWeaver] High Space Core Rules (v1.0)Author: Patrick Taylor
Artists: Joe Pykett, Sandro Rybak, Tee Dee, Kascha Sweene
Pages: 250
Price: €11.32 (DriveThruRPG)
Fast, Furious Fun… in the Far Future!
“The final ruleset is here! If you are looking for a game that delivers epic, galaxy-spanning space opera, with rules that keep the action coming at light-speed, then look no further. High Space blends the very best sci-fi tropes with Savage Worlds, giving you freedom to play humans, robots, aliens… even starships! And the transonic vehicle and space battle rules are simply brilliant.”
“Scout ship Xenobius, you have entered Restricted Space. This is the Tor warship five-thousand kilometres off to your aft quarter. Stand down and prepare to be boarded…”The THREE core rule books for High Space, the ultimate Space Opera for Savage Worlds, are here at last!
Book 1: Character Analects, lets you create fantastical science fiction heroes and equip them with the latest gadgetry and transonic vehicles.
Book 2: Fleet Manual, shows you how to build wondrous starships using our unique, quick-and-easy, “character-based” construction system... and then pit them against each other for epic battles across the vast reaches of the cosmos, or play one as your character!
Book 3: The Lantern, thrusts your players into an epic space opera. A rich world setting and story-line that will have the players uncover remarkable secrets.
High Space, from famed author Patrick Taylor (Hael Core Rules, Blind Threat and more), provides you with everything you need to play epic science fiction, from new rules for Savage Worlds to a galaxy-spanning setting.
Book 1: Character Analects (75 pages)- Introduction to Savage Worlds' Space Operas
- Rules for creating sci-fi heroes, including humans, aliens and “synthetics”
- 52 edges and hindrances
- New and modified skills
- Glanding & drug implants
- Managing ranks and wealth
- Equilibrium rules for managing mental states in the face of mind-bending science and aliens
- Technology and future tech
- Rules for future computing
- New weapons and armor
- Gadgets (get your jetboots here!)
- Rule for creating and fighting with transonic vehicles
Book 2: Fleet Manual (55 pages)- Rules for acquiring and upgrading starships
- Rules for designing starships
- Starship edges & hinderances
- Weapon systems
- Automatic systems and overrides
- Complete starship combat rules
- Exploration and descriptions of interstellar bodies & related rules
Book 3: The Lantern (93 pages)- Setting and Cultures
- Artefact Trading
- Star Systems
- Commercial Entities
- Military Forces
- GMs Section
- Lantern Campaigns
- The Deep Dark
- The Lantern’s Light
- How The Remnant Works
- The Anti-Pattern Campaign
- Plot Hooks
- Charting the Clouds
BONUS: FREE INTRODUCTORY ADVENTURE INCLUDED: BLIND THREAT (34 pages, plus 25 pages of battle maps!)
BETA UPGRADEIf you purchased the beta of High-Space, please look in your email for details on your special coupon to upgrade to this full version of High-Space for just $5.
Please Note: You will need a copy of the Savage Worlds Rules (Deluxe or Explorer) to fully utilize this product.