Conan
'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.'
Elric!
Melniboné - Cruel and amoral, masters of dragons, masters of sorcery, masters of the world for 10,000 years…
The Young Kingdoms - Vibrant new nations with new ways of thinking, masters of their own destiny, throwing-off the burden of Melniboné’s Bright Empire…
Elric - Emperor of Melniboné. Destroyer, sorcerer, kin-slayer. Doomed servant of Law and Chaos…
Stormbringer - The soul-drinking Black Blade, forged to destroy a race of gods, but in reality the destroyer of the world…
Enter the world of Michael Moorcock’s Elric of Melniboné and adventure in the lands of the Young Kingdoms – a place where the forces of Law and Chaos struggle for ultimate control and where one man and his hellsword will dictate the fate of all.
But it need not be this way. Your heroes can change the course of fate, fighting for either Law, Chaos or the Cosmic Balance, they can alter the course of the Young Kingdoms’ doom…
Elric of Melniboné is a fantasy roleplaying game based on Michael Moorcock’s most famous character. Using the RuneQuest game engine your heroes can participate in the cosmic struggle for the Young Kingdoms, adventure with Elric and Moonglum, oppose the dread schemes of Pan Tang, or even deal with the Lords of Law and Chaos directly. In Elric of Melniboné, these are your stories.
Barbarians of Lemuria
“It is an age of warriors, when strong men and beautiful women, soldiers and savants, magicians and gladiators battle to carve a bloody path to lead to the Throne of the Lemuria. It is an age of legends and valiant sagas too. And this is one of them”
Ars Magica
Welcome to Ars Magica, and to the world of Mythic Europe. It is a place where the glories of the Classical world are dust and the promise of the Renaissance is yet to come. The time is the 13th century —1220 to be exact. Life is a struggle: wars and plagues stalk the land, the Church and kings rule with an iron fist. Yet Mythic Europe is also a place of magical wonder, inhabited by all the creatures of folktale and myth. What the folk of the land believe holds true: faeries and rural spirits must be placated; demons corrupt everything they touch; divine power is accessible through prayer; and magic is everywhere.
Against this background, you will play a magus, a member of the mythical Order of Hermes. You and your fellow players will also portray the loyal companions and grogs that stand with the magi in their covenants. These stalwart protectors provide a buffer between the magi and the mundane world that often misunderstands their power and motives. This is the setting for Ars Magica.
Pendragon
For the Glory of Camelot
Britain is in ruins as lords and chieftains fight for supremacy. From this chaos will rise Arthur and a golden age of chivalry and wonder - and a dark time of betrayal and bloodshed. Take the role of a knight at court and make a name for yourself. Can you save Camelot? Will you make your own legend?
Legend of the 5 Rings
While the Great Clans are the Emerald Empire’s most obvious movers of great events, they are not the only ones. Since the Dawn of the Empire, the Emperor has retained the right to create Minor Clans as reward to those who have served with great distinction. The Imperial Families - the Seppun, the Otomo, and the Miya - have devoted their lives to serving the Imperial Throne directly, and although they are small compared to the Great Clan families, the pride they take in their role as the Emperor’s own retained servants makes up for their lack of numbers. And ronin, though despised as “wave-men” are always useful to their betters as freelance soldiers and are on occasion important parts of the social order.
Exalted
Die Spielercharaktere sind Auserwählte der Götter (z.B. der unbesiegten Sonne) und besitzen die Kräfte von Halbgöttern, Charismen genannt. Die Hohen leben im zweiten Zeitalter, Jahrhunderte nach dem gewaltsamen Untergang des ersten Zeitalters. Auch wenn die Sterblichen für die mächtigen Hohen keine Gefahr darstellen, haben sie viele mächtige Feinde: das Feenvolk, die Todesfürsten und die Wandelnden Toten. Die Hohen der Sonne (die von der Unbesiegten Sonne auserwählt wurden) werden von der Wylden Jagd, einer von den Drachenblütigen (weniger mächtigen Hohen) ins Leben gerufenen Organisation, gejagt und getötet.
Dying Earth
A future, unimaginably distant…
The sun, now in its dotage is a swollen maroon orb. It stutters and blinks. At any moment it may finally go out.
Earth, immensely old… Dig anywhere and find a buried city or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt in the wilds. Isolated villages embrace surprising customs. Larger towns favor debauchery and miniching murder.
Magic, rich and colourful… Enchantment shapes the world. Any dabbler may know a few simple cantraps. Magicians in lavish manses struggle to master Earth's last great spells, while all-powerful cabals intrigue against rivals or plot revenge for ancient feuds.
Ironclaw
Ironclaw is a roleplaying game set at the cusp of a change in a fantasy world's history. Dozens of different sentient races*, cultures, and societies are converging upon the strategic island of Calabria. As a player, you will start with humble beginnings, only to become involved in machinations as each noble houses vies for control. Which side will you take? Will you throw your dice with the Bisclavet, becoming a mercenary hoping for riches and glory? Can you stand against the Avoirdupois warriors, in their staggering numbers and unyielding formations? And what of the mysterious Doloreaux, with the rumors that they may have unlocked the secrets of the wizard-kings of yore? Or can you really hope to remain neutral as the fates of nations are decided?
* also Bären, Pferde, Wölfe, Wildschweine usw., aber vermenschlicht.
Das reicht erstmmal...
Tybalt