So, nachdem ich mit nem Warlord nicht so glücklich geworden bin wirds nun - für den Fall, dass ich den Leader übernehme - ein Barde. Er verteilt zusätzliche Marks vom Paladin und Basic (melee) Attacks. Anmerkungen und Verbesserungsvorschläge sind erwünscht. Insbesondere mit den beiden Feats die für den Greatbow draufgegnagen sind, weiß ich nicht, was ich eigentlich mit anfangen soll. Will sagen, wer ne gute Idee für Feats hat sagt mir bescheid.
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Erevan, level 5
Eladrin, Bard
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Arcane Sentinel (+2 to Arcana)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 10, Int 19, Wis 10, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 16, Wis 10, Cha 17.
AC: 21 Fort: 13 Reflex: 18 Will: 20
HP: 43 Surges: 7 Surge Value: 10
TRAINED SKILLS
Bluff +12, Arcana +15, Religion +11, Streetwise +12, Diplomacy +12, History +13
UNTRAINED SKILLS
Acrobatics +2, Dungeoneering +3, Endurance +2, Heal +3, Insight +3, Intimidate +8, Nature +3, Perception +3, Stealth +2, Thievery +2, Athletics +1
FEATS
Bard: Ritual Caster
Level 1: Improved Majestic Word
Level 2: Weapon Proficiency (Greatbow)
Level 4: Implement Expertise (Bow)
POWERS
Bard at-will 1: Staggering Note
Bard at-will 1: Misdirected Mark
Bard encounter 1: Blunder
Bard daily 1: Echoes of the Guardian
Bard utility 2: Song of Courage
Bard encounter 3: Cunning Ferocity
Bard daily 5: Strictures of Fortune
ITEMS
Ritual Book, Magic Finemail +2, Light Shield, Bard's Songbow Greatbow +2, Cloak of Distortion +1, Harmonic Songblade Longsword +1
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Und nun mein Paladin Build, wenn ich den Leader übernehme
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Quinn, level 5
Human, Paladin
Build: Protecting Paladin
Human Power Selection: Bonus At-Will Power
Background: Adventurer's Scion (Arcana class skill)
FINAL ABILITY SCORES
Str 16, Con 11, Dex 8, Int 10, Wis 14, Cha 19.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 8, Int 10, Wis 14, Cha 16.
AC: 24 Fort: 18 Reflex: 17 Will: 19
HP: 50 Surges: 11 Surge Value: 12
TRAINED SKILLS
Heal +9, Religion +7, Arcana +7, Intimidate +11, Diplomacy +11
UNTRAINED SKILLS
Acrobatics -3, Bluff +6, Dungeoneering +4, Endurance -2, History +2, Insight +4, Nature +4, Perception +4, Stealth -3, Streetwise +6, Thievery -3, Athletics +1
FEATS
Human: Devoted Paladin
Level 1: Healing Hands
Level 2: Mighty Challenge
Level 4: Human Perseverance
POWERS
Bonus At-Will Power: Enfeebling Strike
Lay on Hands: Lay on Hands
Paladin at-will 1: Bolstering Strike
Paladin at-will 1: Virtuous Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Call of Challenge
Paladin encounter 3: Invigorating Smite
Paladin daily 5: Name of Might
ITEMS
Adventurer's Kit, Magic Rimefire Plate Armor +2, Medic's Longsword +1, Heavy Shield, Healer's Brooch +1, Holy Symbol
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Und last but not leaast mein Invoker Build. Unterstützt den Malus von gemarkten Gegnern, ansonsten pusht er fröhlich Leute weg. Das ist vermutlich mit nem Paladin kontraproduktiv, deswegen tendiere ich zur Zeit eher Richtung Barde/Paladin.
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Adrik, level 5
Dwarf, Invoker
Divine Covenant: Covenant of Wrath
Background: Geography - Mountains (Dungeoneering class skill)
FINAL ABILITY SCORES
Str 10, Con 19, Dex 8, Int 11, Wis 20, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 8, Int 11, Wis 17, Cha 10.
AC: 21 Fort: 18 Reflex: 14 Will: 19
HP: 45 Surges: 10 Surge Value: 11
TRAINED SKILLS
Religion +7, Insight +12, Dungeoneering +14, Endurance +12
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +2, Diplomacy +2, Heal +7, History +2, Intimidate +2, Nature +7, Perception +7, Stealth, Streetwise +2, Thievery, Athletics +1
FEATS
Invoker: Ritual Caster
Level 1: Dwarven Weapon Training
Level 2: Symbol of the Sonnlinor
Level 4: Implement Expertise (Hammer)
POWERS
Invoker at-will 1: Astral Wind
Invoker at-will 1: Mantle of the Infidel
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Binding Invocation of Chains
Invoker utility 2: Divine Call
Invoker encounter 3: Penance Compelled
Invoker daily 5: Grasping Chains of the Justiciar
ITEMS
Ritual Book, Adventurer's Kit, Magic Finemail +2, Magic Craghammer +2, Cloak of Distortion +1
RITUALS
Hand of Fate, Comrades' Succor
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