So, mein Cyberspace ist angekommen.
Jetzt geht es um die Straffung der Charaktererstellung.
Übersichtstabelle:
Agility (Ag) — Manual dexterity and litheness are the prime components of this characteristic. Also referred to as: dexterity, deftness, manual skill, adroitness, maneuverability, stealth, dodging ability, litheness, etc.
Constitution (Co) — General health and well-being, resistance to disease, and the ability to absorb more damage are all reflected in a character’s Constitution. Also referred to as: health, stamina, endurance, physical resistance, physique, damage resistance, etc.
Memory (Me) — The ability to retain what has previously been encountered and learned. Note that in many instances it may be necessary for the character to rely on the player’s memory, since that tends to be used whenever it is advantageous anyway. Memory provides a good basis for determining how much is retained of the pre-adult period that the Gamemaster doesn’t have time to devise and describe in absolute detail to each player. Also referred to as: intelligence, wisdom, information capacity, mental capacity, recall, retention, recognition, etc.
Reasoning (Re) — Similar to intelligence: the ability to absorb, comprehend, and categorize data for future use. It also reflects the ability to take available information and draw logical conclusions. Also referred to as: intelligence, learning ability, study ability, analysis rating, mental quickness, logic, deductive capacity, wit, judgement, I.Q., etc.
Self Discipline (SD) — The control of mind over body, the ability to push harder in pursuit of some goal, or to draw upon the inner reserves of strength inherent in any individual. Also referred to as: will, alignment, faith, mental strength or mental power, concentration, self control, determination, zeal, etc.
Empathy (Em) — The relationship of the character to the all-pervading force that is common to all things natural and is the basis of most things supernatural. Also referred to as: emotional capacity, judgement, alignment, wisdom, mana, magical prowess, bardic voice, etc.
Intuition (In) — A combination of luck, genius, precognition, ESP, and the favor of the gods is embodied in this stat. Also referred to as: wisdom, luck, talent, reactive ability (mental), guessing ability, psychic ability, insight, clairvoyance, inspiration, perception, pre-sentiment, etc.
Presence (Pr) — Control of one’s own mind, courage, bearing, self esteem, charisma, outward appearance and the ability to use these to affect and control others are the principal elements of a character’s presence. Also referred to as: appearance, level-headedness, panic resistance, morale, psychic ability, self control, vanity, perceived power, mental discipline, bardic voice, charisma, etc.
Quickness (Qu) — Essentially a measure of reflexes and conscious reaction time, this stat is often lumped with several others as dexterity. Also referred to as: agility, dexterity, speed, reaction ability, readiness, dodging ability, litheness, etc.
Strength (St) — Not brute musculature, but the ability to use existing muscles to their greatest advantage. Also referred to as: power, might, force, stamina, endurance, conditioning, physique, etc.