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"Flavor"-Mermale werden vom Wert her reduziert.
The values of all age-related traits (Extended Lifespan, Longevity, Self-Destruct, Short Lifespan) are halved, except for Unaging, which costs 5 points. Terminally Ill no longer exists, except when granted via an Affliction.
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Arm DX,
Arm ST, und
Regrowth sind günstiger.
Arm DX costs 9 or 12 points for one or two arms. Arm ST costs 3, 4, or 6 points for one, two, or three arms. Regrowth costs 10 points.
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Control kann auch ganz normal verwendet werden, um die Damage Restistance (DR) bei anderen zu erhöhen.
Each level of Control can be used to give people in your area of effect DR 1 versus appropriate attacks. A successful, IQ-Based Power Block will double any defensive use of Control for one attack.
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- Die Limitation "
Costs Fatigue" bringt nicht nur -5% sondern -10%/level.
Costs Fatigue is worth -10% per level, to a maximum of -40%. If you have an advantage that would normally remain on indefinitely, you can take "Costs 1 FP per 10 seconds" for -20% or "Costs 1 FP per second" for -40%.
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(PSI) Static bekommt zwei verschiedene Ausprägungen:
Resistible is no longer a limitation. Instead, it is the first level of Static, with a cost of 15 points. The normal advantage, as written, is the second level.
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- Die
Enthrallment-Fertigkeiten setzen einen Unusual Background voraus:
For balance purposes, an Unusual Background is required to learn and use the four Enthrallment skills. This costs 5 points, plus 5 points for each level of Charisma (maximum 30 points.)
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- Ein Fix für den Zauber "
Temporary Enchantment":
When using the Temporary Enchantment spell (from GURPS Fantasy and Magic), multiply the energy cost of the enchantment by (Uses)/(Uses+6), rounding up. So a wand that can cast Fireball 30 times costs (30/36), or 84% of the normal energy cost to enchant.
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- Faireres
Tauschen von Punkten für Geld und Signature Gear bei der Charakterschaffung:
The starting cash you get by trading in points now scales up (using a similar progression to Wealth) and is based on your starting wealth, not the campaigns.
Siehe
http://www.mygurps.com/h_money.html?p=ih&v=0