Heya, vielleicht habt ihr schon von
Cthulhu Dark gehört, Graham Walmsleys minimalistischem Cthulhu System.
Die Spielmechanik lässt sich überraschend leicht auf andere Themen (bei Cthulhu: Wahnsinn durch Kontakt mit Cthuloidem) übertragen, wie dieser
Thread bei Story Games demonstriert:
Hey, so Cthulhu Dark is a great little game. I especially like how tightly it focuses on Insanity and the emergent play (and attendant complications) that comes out of the investigators' need to try to keep a lid on Insanity.
Let's think up some cool ways to hack Insanity for other games. You have to have three things: first, what will replace Insanity and what triggers a check; second, what characters may do to try to reduce the thematic stat (note: reducing the thematic stat should force the players to complicate things-- you get a chance to reduce Insanity, but only if you hinder the investigation by destroying evidence, burying leads, actively misdirecting or even attacking the other investigators, etc.); and third, what it means fictionally when you risk the thematic stat (sometimes this will be obvious, sometimes not).RageUse Rage (or the Beast, or whatever) for a game which highlights monstrous fury (e.g. Werewolf).
* Roll to increase Rage when you are insulted, harmed, or suffer a setback or loss (literally or metaphorically).
* Reduce Rage by acting out violently, especially when it is out of proportion to the circumstances (e.g. by beating someone for “looking the wrong way” at your girlfriend, by killing a useful NPC for a minor failure, or by unnecessarily making enemies with rash words and threats).
* Risk Rage when you are willing to accept violent collateral damage to get your way.
InfectionUse Infection for a zombie survival kind of game.
* Roll to increase Infection when you are harmed by a zombie or are otherwise exposed to the source of the disease.
* Reduce Infection by selfishly (and perhaps irrationally and unnecessarily) abandoning others to their fate in order to try to keep yourself safe and healthy.
* Risk Infection when your own health and safety is less important than accomplishing your goal (e.g. to rescue a loved one).
TreasonUse Treason for a game of Paranoia.
* Roll to increase Treason when you engage in Treasonous activities (e.g. interacting with cultists, plotting to overthrow the Friend Computer) or when you are accused of Treason.
* Reduce Treason by implicating, framing, and accusing others of treasonous and banned activities.
* Risk Treason when you are willing to do anything, even if illegal, to succeed.
HeatUse Heat for a heist-gone-wrong game inspired by Michael Mann's Heat (1995).
* Roll to increase Heat when you engage in criminal activities (e.g. robbing banks, killing cops) or when you are accused of crimes.
* Reduce Heat by going to ground and laying low, or shacking up with someone you're close to.
* Risk Heat when you take the money and run, come face-to-face with the police, or come out guns blazing.
LoveUse a separate Love die for each lover whom you really shouldn't be in love with.
* Roll to increase Love when your lover interacts with you, either positively or negatively.
* Reduce Love by actively avoiding your lover. (The GM should take this as a cue to pursue you with entreaties or place an even less suitable lover in your path).
* Risk Love when you call on the lover's aid.
* When Love reaches 6, you are hopelessly in love. Run to your lover and throw yourself on their mercy.
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Was meint ihr? Habt ihr Ideen für andere Themen?