So, ich hab den Druiden nochmal überarbeitet und um ein paar Rituale ergänzt (ohne Rituale, die Wasser und/oder Essen erzeugen, das schien mir nicht recht zu Dark Sun zu passen).
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Theiron, level 8
Elf, Druid
Primal Aspect: Primal Predator
Elf Subrace: Standard Elf Racial Traits
Background: Sand Raider (Stealth class skill)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 20, Int 10, Wis 20, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 16, Cha 9.
AC: 24 Fort: 17 Reflex: 22 Will: 22
HP: 60 Surges: 8 Surge Value: 15
TRAINED SKILLS
Nature +16, Athletics +8, Perception +16, Stealth +13
UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +9, Endurance +4, Heal +9, History +4, Insight +9, Intimidate +3, Religion +4, Streetwise +3, Thievery +8
FEATS
Druid: Ritual Caster
Level 1: Improved Initiative
Level 2: Agile Form
Level 4: Staff Expertise
Level 6: Superior Implement Training (Accurate staff)
Level 8: Improved Defenses
POWERS
Druid at-will 1: Savage Rend
Druid at-will 1: Grasping Tide (Druid)
Druid at-will 1: Magic Stones
Druid encounter 1: Thorn Spray
Druid daily 1: Summon Giant Toad
Druid utility 2: Warding Wind
Druid encounter 3: Predator's Flurry
Druid daily 5: Vine Serpents
Druid utility 6: Swarm Dispersal
Druid encounter 7: Elemental Justice
ITEMS
Ritual Book, Marauder's Hide Armor +2, Accurate staff of Ruin +2, Adventurer's Kit, Waterskin
RITUALS
Animal Messenger, Banish Vermin, Create Campsite, Pass Without Trace, Portend Weather, Dowsing Rod, Purify Water, Explorer's Fire, Endure Elements, Clear the Path, Speak with Nature
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