Archer BardMale human bard 1
N Medium humanoid (human)
Hero Points 1
Init +1;
Senses Perception -2
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Defense--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 shield)
hp 8 (1d8)
Fort +1,
Ref +4,
Will +0
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Offense--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . scorpion whip +2 (1d4+2) or
. . unarmed strike +2 (1d3+2 nonlethal)
Ranged sling -1 (1d4+2)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, saving finale[APG] (DC 14)
. . 0 (at will)—daze (DC 14), detect magic, flare (DC 13), prestidigitation
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Statistics--------------------
Str 14,
Dex 12,
Con 12,
Int 13,
Wis 7,
Cha 17
Base Atk +0;
CMB +2 (+4 trip);
CMD 13 (15 vs. trip)
Feats Combat Expertise, Flagbearer[ISWG], Harmonic Spell[ISWG], Improved Trip
Traits bully, eager performer, omen
Flaws Frail, Shaky
Skills Acrobatics -2 (-6 to jump), Bluff +7, Diplomacy +7, Intimidate +8, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nobility) +6, Linguistics +5, Perform (comedy) +8
Languages Common, Dwarven, Elven
SQ bardic knowledge +1, doubt, heart of the streets, hero points
Combat Gear oil (5);
Other Gear lamellar (leather) armor, buckler, dagger, scorpion whip, sling, sling bullets (10), backpack, banner, complex, bedroll, belt pouch, candle (2), chalk, flint and steel, Gitarre, hammer, hemp rope (50 ft.), hemp rope (50 ft.), hooded lantern, ink, black, inkpen, journal, mess kit, mirror, piton (4), pot, sack (2), soap, tindertwig (4), torch (10), torch (2), trail rations (5), waterskin, 16 gp, 9 sp
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Tracked Resources--------------------
Bardic Performance (standard action, 7 rounds/day) - 0/7
Dagger - 0/1
Omen (1/day) - 0/1
Sling bullets - 0/10
Tindertwig - 0/4
Torch - 0/10
Torch - 0/2
Trail rations - 0/5
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Special Abilities--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Flagbearer Grant bonuses to allies who see your flag.
Harmonic Spell Casting spells extends duration of bardic performance
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Trip You don't provoke attacks of opportunity when tripping.
Omen (1/day) As a swift action, Demoralize an opponent.
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