Passt das vom CR ? Soll mit anderen Wachen die Straßen patrouillieren
Habe den Gladiator als base genommen.
Guard
Medium humanoid (any race), any alignment
Armor Class 16 (Studded Leather, Shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR 18 (+4)
DEX 15 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The Guard has advantage on saving throws against being frightened.
Actions
Multiattack. The Guard makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Baton Melee : +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bashing damage, or 13 (2d8 + 4) bashing damage if used with two hands to make a melee attack.
Bonus Action:
Stun: When the guard hits another creature with a baton weapon attack, the guard can attempt a stunning strike. The target must succeed on a Constitution saving throw (14) or be stunned until the end of the guards next turn.
Subdue: When the guard hits another *stunned* creature with a melee baton attack, the guard can attempt a stunning strike. The target must succeed on a Constitution saving throw (14) or be unconscious
Reactions
Parry. The guard adds 3 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.